The Iceman's Game Journal

After seeing Tim's Game Diary, I started this blog to give me some incentive to actually finish some of the 461+ video games I have (of which I have finished 41.) Hope it works.

Monday, July 17, 2006

Urban Dead--Level 18

I just reached level 18. I was close to 18 on Friday, but I haven't played since, so I went out, killed a Zed, and got to 18. Took Knife Fighting. Won't need it since I have a Fire Ax and Ax Fighting, but at this point the number of skills that are actually useful to me is 0.

I'm going to spend some time gathering ammo before heading to Shearbank. Shearbank has been a highly contested area since the game went live a year ago. First it was various survivor factions fighting over it, and now it seems that the Zombies have over run the place. I don't care who controls Shearbank, just as long as it isn't the Zeds.

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Sunday, April 30, 2006

Urban Dead--Level 17

I took out a zed and got to level 17 this morning. I took Diagnosis as my skill. Won't be too usefull since I am a zombie Hunter and not a doctor, but I already have most of the skills that are usefull to me.

Accualy it might come in handy. I got a friend hooked on Urban Dead and he is playing as a doctor. I'm currently working on getting to where he is, and once we meet up, I can help him get some exp. by healing people until he gets Diagnosis

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Sunday, April 23, 2006

Urban Dead--Level 16

Took out a couple of Zeds and got back to my temp. safe house just in time to reinforce the barricades before some got in. Got to level 16 in the process. I took NecroTech employment as my skill. All it really does is allow me to use the DNA Extractor and see which buildings are NecroTech buildings, but in the future, when I need some quick experience, I can get some syringes and head to a revive center.

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Wednesday, April 12, 2006

Urban Dead--Level 14

Just reached level 14. Headed back to Yagoton for the first time in almost a week to find it over run with Zombies. Shuttlebank, which is where my temporary safe house is, also has several. In fact there is a large group right outside the safe house, but that is a revive point, so they are off limits.

I took Head Shot, which causes zombies to spend an extra 5 points to get up after being killed. I am now officially a Zombie Hunter.

It's going to take a longer now for me to level up. The only skills not on the Scientist tree, which cost an extra 50 points to learn, are Knife Combat and Tagging. once I have those, it will be slow going. Based on the Suburb Map, the entire northern half of Malton is on code yellow, and there are 2 other suburbs near by that are yellow, so I should have plenty of hunting opportunities :)


Update--Looks like Bale Mall has been taken back and there are plans to reopen the revive points in Yagoton. I am thinking about working my way to the mall and help retake Yagoton. Hopefully I have enough ammo to make it there by Friday. Don't need ammo to get there, but I might as well take out a few zeds on the way :)

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Tuesday, April 04, 2006

Urban Dead--Level 13

I got to Level 13. Wasn't to hard. Yugoton is being over run by Zombies. Some one counted about 100 of them. There were 48 in my usual safe house. Good thing I was in the police station next door getting ammo. I headed over there with about 6 shotgun shells and 6 bullets for my pistols, but I managed to take down 2 zeds before I had to switch to my fire ax.

I could have gotten to Level 14, but I figured taking First Aid would help me more (it gives plus 5 HP when using med kits.) Too bad I didn't take it before I used some First Aid kits on myself.

Oh well. Someone will heal me up some.

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Thursday, March 30, 2006

Urban Dead--Level 11

I got to level 11 a little bit ago. Hunting had dried up and so I headed back to Yagoton. On the way I ran into a zed, good thing I had a couple fully loaded shotguns :) I took Construction for my new skill, so that I can build up a barricade if I find myself unable to get to a safe house.

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Monday, March 20, 2006

Utopia--1200 Acres

Some time yesterday I reached my goal of 1200 acres. Actually I am at about 1350 acres, but the actually number of acres is not important. What is important is getting the money and troops to defend it. My DPA is at about 42, so that should be ok, but I got hit right before I got all those acres and a bunch of coin got stolen. Now I got to worry about getting the money to use the land and to train more troops.

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Friday, March 10, 2006

Utopia--100 Acres

Holy Crap that was fast. Check this out.



Your forces arrive at Maggi Mee (24:34), and battle begins quickly...


A tough battle took place, but we have managed a victory!

Your army has taken 114 new acres!
40 buildings survived and can be refitted to fit our needs.
We also gained 187 specialist training credits.
Taking full control of your new land will take 15 days. Your new land will be available on March 5th, YR7.
7 peasants also settled on your new lands.

We lost 197 Swordsmen, 158 Knights, and 27 War Horses in this battle.
Our forces will be again available on March 5th, YR7.

We killed about 460 enemy troops.
We also imprisoned 99 additional troops in our Dungeons.



I figured I would make one last attack before leaving for a few days, so I did some searching, got a CB on them, and figured out how many troops I needed to send. The Military Calculator said I would get at least 100 acres, but in the 12 times I have used it this age, it was right once. I figured I would get about 60 acres max. Imagine my surprise when I saw how many I got!

Now I just need to figure out if I am going to stay active and get more resources while I am gone, or go to vacation mode so that they can't retal me. ;)

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